this is done by hand, and scaled larger after automatic-layout(by world size)
close-up shot result. (4k map used)
for the same meshes, now I tried that automatic-layout again and just left it there
without fixing anything.
same camera shot + same 4k map result:
blurry!
look how much UV space I wasted for this one!
lesson learned.
for close-up shots, pack 'em up with your hands.
(for extreme close-ups, you might need to go for 8k textures...but
I don't need to go that far with my thesis)


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