Friday, February 8, 2013

Benefits of packing UV's tightly


this is done by hand, and scaled larger after automatic-layout(by world size)


close-up shot result. (4k map used)


for the same meshes, now I tried that automatic-layout again and just left it there
without fixing anything.


same camera shot + same 4k map result:
blurry! 
look how much UV space I wasted for this one!

lesson learned.
for close-up shots, pack 'em up with your hands.
(for extreme close-ups, you might need to go for 8k textures...but
I don't need to go that far with my thesis)



No comments:

Post a Comment