Showing posts with label previs. Show all posts
Showing posts with label previs. Show all posts

Monday, March 25, 2013

beauty previs YO!




beauty previs.
non composited shots.
I have the basic composites for all of them, I just need to add some special effects, and do some
color correction at the end.
Then sound & music edits!!
At least I got permission yay!!

Monday, March 4, 2013

New revised previs (rough edits)




I apprently need something to fill in for the last shots instead of just going back and forth
between same shots.

Monday, December 17, 2012

NEW PREVIS




THIS IS PREVISSSSS!!!!!

...hope this is the last one i'll have to make..

Tuesday, December 11, 2012

WIP new previs




WIP.
i have the storyboards (didn't scan them yet for the blog)..
don't wanna rush this one, so I'm taking it slow.

still working on uv mapping the ship.
also there's a change of plan: I'm gonna start on animation soon so I can
work on all the textures later (after all the environment's done)

previs, animation blocking, and all models + UV's should be done
by the end of the semester...
then I'll start texturing+lighting+test rendering.


Wednesday, November 28, 2012

fixed previs




entirely fixed!
quite satisfied with this version, with few exceptions.

alien rig is done as well, just need to add teeth+eyeballs so it's 100% ready to animate.
ship will be done by tmr or the day after.
really need to start on texturing the alien

Wednesday, September 26, 2012

Previs with edits



framing's a lil off (even tho i put those black bars on the sides and top/bottom)...

Maya just likes being a douche(we can all agree on that) GRRRR!!