Showing posts with label testrender. Show all posts
Showing posts with label testrender. Show all posts

Monday, March 4, 2013

more tests and photoshop stuff


ship that I just uploaded


photoshop fun.



camera projection + matte painting test


first shot test


photoshop fun.


fixed material settings + light
(not so sure about this composition)

only reason why I wasn't getting any specular for my spec pass was that I had zero reflection for all my environment props :(
well at least I fixed the prob




tried some quick photoshop touches 

i really hope the stock fog footage looks nice...

Test render of ship


just felt like posting up some test renders (with no motion blurs).

I succeeded in generating procedural terrains for my background.
I used Vue to generate and export them to obj...
I couldn't export the color/bump maps because the UV's get messed up.
(bump maps don't work anyways. I tried exporting super high poly meshes and it still won't
generate it properly. no details, no point)

so I ended up using substance as procedural textures for the terrain,
and I just applied shaders for the background mountains. 
the mountains are high poly (I want the lights to hit them so it makes that detailed shape),
but since it only has shaders in it's not much of a problem to render with several of them in the back.
SWEEET.
now I can just put in some matte paintings further back.

Friday, February 1, 2013

Very first test render w/ textures


(didn't even start texturing the ship yet)

I still have to add additional mountains in the background and stuff.
(Also some smoky clouds/mists around the area)

this is just a Vray test render straight out from Maya.
random set-up. not part of thesis.
I'm very excited to composite these stuff in Photoshop later!


GI+Vray Physical Cam+HDR's+two dome lights+Vray Sun+extra Rec light for dark spots

yea. slow render. :((((((

Sunday, December 16, 2012

Alien Vray test render (w/o texture)

SSS material + normal map + disp map


w/ default GI = 1min 30s


w/o GI = 45sec



...wow, GI doubles my render time. x____x geez.
(didn't go thru optimization or anything tho)