Thursday, December 20, 2012

experiment with substance textures




maybe i should just use substance...
since it also has normal+disp maps..
the highest res is 2k tho, i will have to duplicate them over and over...
(same goes for the other one too, so i guess this is better)

2nd terrain test





^made it smaller and duplicated them. (maybe it's too small)


Monday, December 17, 2012

NEW PREVIS




THIS IS PREVISSSSS!!!!!

...hope this is the last one i'll have to make..

Sunday, December 16, 2012

terrain normal+disp map





looks okay when far away, but if i zoom in it looks crappy and low-res...
(they're 4K btw..oh and UV's kinda weird too..)
idk, i guess i'll make them smaller and duplicate them for close-up shots.
i will need some matte painting as well

Alien Vray test render (w/o texture)

SSS material + normal map + disp map


w/ default GI = 1min 30s


w/o GI = 45sec



...wow, GI doubles my render time. x____x geez.
(didn't go thru optimization or anything tho)

Tuesday, December 11, 2012

..wondering what I should do with colors.



Not sure what color the alien should be emitting lol. 


I think I like this color scheme for the alien.

WIP new previs




WIP.
i have the storyboards (didn't scan them yet for the blog)..
don't wanna rush this one, so I'm taking it slow.

still working on uv mapping the ship.
also there's a change of plan: I'm gonna start on animation soon so I can
work on all the textures later (after all the environment's done)

previs, animation blocking, and all models + UV's should be done
by the end of the semester...
then I'll start texturing+lighting+test rendering.