fixed colors by adding gamma to the file texture
also I changed the normal map to the less detailed version, since it was too noisy
(detailed normals may be used for close-ups)
I still don't like how there's not enough contrast between colors..
it's ok when I set the diffuse to 1.0 but that'll make SSS pointless.
so I set it to 0.95, but it's still so dull...
(I also tried reducing scatter radius down to half)

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