Showing posts with label texture. Show all posts
Showing posts with label texture. Show all posts

Sunday, February 17, 2013

ship textures done!


(direct screenshot from Mari)

yipeeeeeee!!!!

..had trouble making bump/normals for the plate seams...sooo whatever. lol
now I can test my renders


maya vray render


Friday, February 1, 2013

Alien re-render again.


added an SSS map, and it looks so much better (except that the texture looks bit dark)
I also moved around some lights

hmm, I don't think the textures will be visible/or it'll look extremely dark 
in a night/dusk scene....I'll try that out later.

Alien w/ texture re-render


fixed colors by adding gamma to the file texture

also I changed the normal map to the less detailed version, since it was too noisy
(detailed normals may be used for close-ups)

I still don't like how there's not enough contrast between colors..
it's ok when I set the diffuse to 1.0 but that'll make SSS pointless.
so I set it to 0.95, but it's still so dull... 
(I also tried reducing scatter radius down to half)

Wednesday, January 30, 2013


GI+SSS+two lights


GI+SSS+three lights+SSS and texture for the teeth


texture & maps are finished for this model. 


Thursday, December 20, 2012

experiment with substance textures




maybe i should just use substance...
since it also has normal+disp maps..
the highest res is 2k tho, i will have to duplicate them over and over...
(same goes for the other one too, so i guess this is better)