Showing posts with label model. Show all posts
Showing posts with label model. Show all posts

Thursday, February 7, 2013

Ship's UV layout fixed


I divided it into 4 parts: white, gray, black and red.
White is more like (white)painted metal for the outer plates..
gray is just metal, black is more of a heat-resistant? metal
I don't know how each part of a plane/ship is made of, so I just call all of them metal lol
Red is not UV'ed, it's just shaded in red and I'll apply material ID on it when I render
so I can make them glow when I composite...



(this had the most polygons; also I had to scale up some parts because I'm gonna have detailed textures on those parts. then I tried packing them up...and oh god.....)



(this one doesn't have to packed that tightly anyways, but I did pack them tight, scaled them and arranged
some of them so it doesn't look too messy around the main meshes)

Separate UV layouts for 3 different materials.
it took hours to pack all of these tightly in space (so I can scale them larger
and use more space....I'M NOT USING 8K TEXTURES, 
it's too big....I'd rather spend time packing these UV's and scaling them up
so I can use more UV space....instead of wasting all that space
and ending up with twice the render time)
4K texture! yea!

Sunday, January 20, 2013

Ship fixed and ready for animation






Next step: zbrush-ing environments & textures for all of them

...so I can render as soon as I get my animation done :(

Thursday, December 20, 2012

2nd terrain test





^made it smaller and duplicated them. (maybe it's too small)


Sunday, December 16, 2012

terrain normal+disp map





looks okay when far away, but if i zoom in it looks crappy and low-res...
(they're 4K btw..oh and UV's kinda weird too..)
idk, i guess i'll make them smaller and duplicate them for close-up shots.
i will need some matte painting as well

Thursday, November 15, 2012

ship WIP..




w/ temporary shaders just for the look.

need to think of what animation i'm gonna do for the gun before i model it...

Friday, November 9, 2012

ship WIP


just put on a quick AO shader n physical sun&sky.

starting on smaller shapes...

Tuesday, October 30, 2012

ship WIP






kept fixing the shapes.... still working on bigger stuff

Sunday, October 28, 2012

fixed UVs n topology




w/ normal n displacement maps.

details dont look that good...sighhhh.

Saturday, October 13, 2012

Tuesday, October 2, 2012

Friday, September 21, 2012