Tuesday, October 30, 2012

ship WIP






kept fixing the shapes.... still working on bigger stuff

Sunday, October 28, 2012

fixed UVs n topology




w/ normal n displacement maps.

details dont look that good...sighhhh.

Monday, October 15, 2012

disp+normal map test




displacement + normal map test

polycount: around 4,000

i wanna try with vray too...lol

+ i did lose a lot of sculpt details...; ___ ;

Saturday, October 13, 2012

Tuesday, October 2, 2012